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From inactivity to interactivity
These days, it simply isn’t enough to make a new piece of
technology: you have to make it accessible. This is especially the
case with computer games – which are, after all, supposed to be fun!
However, many computer games have user interfaces that are far from
human-centered – a fact which often makes them not only physically
restrictive, but even unhealthy to operate. So to meet the needs of
a whole generation of people who want to play games but don’t want
to struggle with an awkward computer interface, Philips has
developed the Edutainment Sensor Platform. Using this platform,
manufacturers can create cost-effective Tangible Interaction
Consoles (TICs) that are both versatile and easy to use. These truly
innovative pieces of technology not only bring a new level of
interaction to users, but also offer a wide range of other benefits
and applications.
How it works
In essence, a TIC is a programmable tangible user interfacing
solution. It can receive a variety of inputs (e.g., motion sensing,
hot-spot detection and 2D object localization). On the basis of
these inputs, it can then trigger a variety of outputs (including
audio, LED arrays and amBX). The exact output that is triggered by
the input is specified by users themselves. This is surprisingly
simple: all they need to do is create a description of the desired
event on a PC using special development tools (based on the ESPranto
language). These tools are easy enough for an eight-year-old to
operate, but also rich enough to satisfy professional content
creators. All description creators – whether professionals or
children – use the same core tool, albeit with a graphical user
interface tailored to their specific circumstances.
Potential uses
TICs enable everyone, regardless of IT proficiency, to develop
ground-breaking physical computer games easily. The innovative,
flexible design of the TIC means that the platform can also be used
to create applications for a wide variety of purposes in many
different fields. Besides simple gaming, these may include
education, therapy support, elderly care and even home and lighting
controls.
In addition, the flexible design also enables exciting and original
toys and games (based on the TIC platform) to be created quickly and
effectively – doubtless something that will appeal to toy designers
and manufacturers, drawn by the potential of faster market-delivery
times and lower development costs. What’s more, the TIC sensing
technology can be fully hidden, allowing complete freedom for
designers and giving an almost magical interactive quality to the
games.
TagTiles
One example of a TIC application that Philips Research has been
exploring is an electronic board game called TagTiles. At its most
basic level, TagTiles consists of two interactive 8 x 8 grids (one
for each player) and a shared array of LED lights made up of a 10 x
10 screen of colored ‘tiles’. Different patterns of tiles light up
on an 8 x 8 grid on this screen, and the players have to match these
patterns on their boards by ‘tagging’ the correct tiles. The player
who correctly matches the patterns first wins the round. TagTiles,
however, is more than just good fun: it also has significant
educational applications. For example, it can help to develop a
number of important faculties and skills, such as procedural memory,
motor skills (e.g., hand-eye coordination) and spatial awareness.
And because TagTiles continuously assesses the skills of the player
during the game, it can also assist in the early detection of
learning difficulties. Indeed, because of its flexible design,
TagTiles can be fine-tuned to focus on a variety of skills the user
may be deficient in – helping every child reach his or her full
potential in a range of learning domains.
Games aren’t just for kids!
Another potential application of Philips Research’s TIC technology
is gaming for adults. Just like TIC gaming applications for
children, we expect adult gaming options to not only provide
enjoyment, but also to contribute to personal wellbeing. For
example, games for adults could include the same skills assessment
technology used in games for children. In this way, they could
enable the monitoring and early detection of cognitive decline, or
provide targeted training to boost cognitive skills. By targeting
the decline in cognitive skills, these applications could also allow
elderly people to remain independent in their own homes or with
their families. TICs can also be connected to the Internet, enabling
users to play games with a partner in another location. This makes
these devices an excellent weapon to combat social isolation –
especially because the tactile quality of TICs makes the whole
experience more “real” and natural.
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TagTiles is a gaming application based on a platform for developing easy and fun-to-use tangible, user-interface solutions.
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