Ambient Intelligence
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13 x 10 cm, 300 dpi, 546 KB
Biometric sensors identify users to guarantee authorized
access and personalized device features.
Photo: Philips
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17 x 11 cm, 300 dpi, 706 KB
The music browser prototype.
Photo: Philips
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17 x 17 cm, 300 dpi, 738 KB
In the Ambient Experience Radiology Suite developed by
Philips, animated graphics on the ceilings and wall
create a more patient-friendly environment for people
undergoing medical scans.
Photo: Philips
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14 x 9 cm, 300 dpi, 544 KB
He never much cared for museums. “What’s the point of
looking at the work of others?” Now we can find him
there every week, in the Interactive Art section,
creating his own abstract paintings. His creation is
coming to life in real-time in her digital catalog,
which, by the way, no longer contains labyrinthine floor
plans. These days museums simply guide their guests to
the next piece they are interested in using lights on
the interactive floors.The boy in front of Rembrandt’s
‘Nachtwacht’ doesn’t even have a catalog. He just
downloads information on Rembrandt’s life using the
painting itself.
Photo: Philips
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14 x 14 cm, 300 dpi, 598 KB
Getting in touch with your music collection.
Photo: Philips
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20.5 x 14 cm, 300 dpi, 285 KB
Connected through awareness systems.
Photo: Philips
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9 x 6.5 cm, 300 dpi, 476 KB
Supportive body area network.
Photo: Philips
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9 x 6.5 cm, 300 dpi, 467 KB
Making public spaces personal.
Photo: Philips
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9 x 6.5 cm, 300 dpi, 566 KB
Augmenting broadcasted content by sharing experiences.
Photo: Philips
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17 x 17 cm, 300 dpi, 455 KB
Context-aware services use, for example, information on
users' location and interest profile to generate
information messages that are more relevant to the user
then unconditional messages would be.
Photo: Philips
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13.5 x 10 cm, 300 dpi, 361 KB
WWICE 2 is a project about the Connected Home. The
project develops new applications, user interaction
concepts and system architectures allowing
communication, exchange of content and sharing
experiences.
Photo: Philips
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17.5 x 13 cm, 300 dpi, 499 KB
WWICE 2 is a project about the Connected Home. A new
user interaction concept called 'spaces' has been
developed. A space is a virtual room where people can
meet and share content and experiences.
Photo: Philips
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14,5 x 14,5 cm, 300 dpi, 639 KB
A memory browsing system allows users to access
and display their photos anywhere in the house.
Photo: Philips
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16 x 9 cm, 300 dpi, 425 KB
Easy Access
A jukebox that interprets tunes a user hums and plays
the song after finding it in a digital audio archive, is
an example of new interaction technologies under
investigation at Philips Research.
Photo: Philips
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13.5 x 10 cm, 300 dpi, 424 KB
Ambient Intelligence
Photo: Philips
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6 x 5 cm, 300 dpi, 220 KB
A living room scene, where a large holographic screen on
the wall shows a lot of information, particularly on
electronic commerce. At the same moment a virtual person
is present taking part in the discussion.
Photo: Philips
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6 x 5 cm, 300 dpi, 115 KB
Charlotte is playing with her interactive screen that
generates a narrative in which she plays a role herself.
Photo: Philips
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