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Password Magazine - Issue 27

May 2006


Living the game



 
“It’s going to make games a lot bigger and a lot more intense. It takes over all your senses,” said Oliver Welsh, a freelance games journalist, after experiencing the first 2006 press demonstration of amBX organized by Philips. “There was a great moment in [computer game] Broken Sword: you could feel the force of the plane’s wake from the fans,” continued Welsh.
This ‘immersive’ games experience was powered by amBX, the brainchild of Philips researchers David Eves and Richard Cole. amBX (pronounced ‘ambie-ex’) is short for ‘ambient experiences’, and is one manifestation of Philips’ wider ‘Ambient Intelligence’ vision.


 
Download

PDF file of complete article (102 KB)
+ Living the game

 
Useful links

 

+ Website amBX

 
For more information

Jo Cooke
Chief marketing officer amBX
E-mail: jo.cooke@philips.com

 
amBX

amBX

amBX
Using amBX technology, multiple peripherals in the room around you work in harmony with the game to deliver a new sensory experience: surround lighting, sound, vibration, air flow and other effects.