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Philips Research — Technologies


Cooperation

In the 2004-2006 timeframe, the OLGA (On-Line Gaming) project, led by Philips, provided a unified framework to develop scalable 3D game content enabling roaming of games on a variety of terminals and networks. The technical key objective needed to fulfill this mission statement was to enable interoperable adaptation and transcoding of 3D gaming content, including complex and structured objects such as virtual characters (humanoids), over heterogeneous networks and cost-constrained devices. In the course of this project, funded under the IST (Information Society Technologies) priority of the European Union's FP6 (Sixth Framework Programme), an animated 3D on-line multiplayer game was developed.

As 3D content is key for the success of 3D television, it is important to investigate and develop new techniques and process to record 3D material in a studio environment. This work is done in close cooperation with Delft University (TUD).

And together with the Eindhoven University of Technology (TU/e), Philips 3D Solutions is studying new approaches for the easy acquisition of 3D content and new coding techniques for the efficient storage and transmission.


Read more:

+ 3D – the next revolution in TV viewing
+ Creating 3D content
+ 3D perception testing
+ 3D TV broadcast standardization
+ Cooperation
+ Related information