The perception of the 3D experience is subjective. It not only depends
on the quality of the 3D display, but also on the quality of the 3D
content. Apart from that, there are differences in how individuals
experience the 3D effect.
We conduct extensive user tests to evaluate the perceived 3D
quality, and to investigate which are the main characteristics of
‘good’ 3D content. There are many ways for converting existing 2D
material to 3D, and for each of these methods, the resulting user
benefits are being balanced against specific requirements in terms
of processing power and user interaction.
Case study: 3D and gaming
We investigated the longer-term use of multi-view 3D displays in
gaming applications with 20 experienced gamers. During two gaming
sessions, one in 2D and one in 3D, galvanic skin response and heart
rate were measured (both assumed to assess emotions and presence),
followed by questionnaires at the end of each session. The results
show that 3D displays provoke significantly higher positive emotions
and stronger feelings of presence than 2D displays, indicating that
3D displays have added value in gaming applications. |
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Read more:
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3D – the next revolution in TV viewing
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Creating 3D content
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3D perception testing
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3D TV broadcast standardization
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Cooperation
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Related information
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