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Philips Research — Technologies
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HomeLab
Our testing ground for a better tomorrow
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Picture yourself relaxing at home
on your couch. You're unwinding from a long day and want to play
some music but you're too exhausted to move. Instead, you say
“Music, where are you?” and hum your favorite slow tune. Lucky
for you, your smart home entertainment system understands your
needs. Not only does it play the song you were humming, it dims
the lights to provide a more relaxing environment for you.
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Sound
too good to be true? Believe it or not, this technology is
already being tested at the Philips HomeLab, a unique
research facility on Philips' High Tech campus, the epicenter of
Philips' global R&D activities, in Eindhoven, The Netherlands.
Philips created HomeLab to test its new home technology
prototypes in the most realistic possible way; the facility is
essential in speeding up the time-to-market for technological
innovation.
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What is HomeLab?
Philips HomeLab looks and feels like a regular home with modern
furniture in every room, Van Gogh prints on the walls, and even
a fully stocked kitchen. While no one lives at Philips HomeLab,
temporary “residents” can stay at the facility for
as long as needed, depending on the type of research being
conducted.
The
prototypes range from electronics that recognize your voice and
movement to digital displays within the bathroom mirror to new
“toys” that help will children expand their creativity.
Philips researchers will carefully watch how their tenants are
living with these technologies 24 hours a day through tiny
cameras and microphones that are hidden
unobtrusively throughout HomeLab. According to the scientists
who developed Philips HomeLab, being able to study people in
a natural home environment will
help them to develop better products, faster. It gives them a
true sense of how people are interacting with technology beyond
the initial “newness” euphoria, and the test subjects act
naturally because they are in a comfortable home setting—not a
stuffy laboratory.
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So, Where are the Electronics?
What's noticeably missing from Philips HomeLab
is lots of bulky electronic equipment. In the
home of the future, electronics will be
seamlessly integrated into your home with
built-in flat-screen monitors, wireless
connections and voice or gesture recognition, so
that you will hardly notice its presence. In
fact, the home of the future will actually look
more like the home of the past — when TVs,
DVD-players, speakers, computers, remote
controls and wires didn't clutter your living
room! This is part of what Philips calls
“Ambient Intelligence,” which means technology
that can think on its own and react to (or,
possibly even predict!) your individual needs so
that you don't have to work to use it. In the
not-so-distant-future you really won't have to
move a muscle or even press a button to hear the
music you want to play!
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What else is at HomeLab?
HomeLab is an integral part of Philips' R&D process, which puts
the consumer at the center of the product development cycle. The
cycle begins with a concept that it is turned into a prototype —
which is then installed at HomeLab. From there, researchers
evaluate the HomeLab residents' use of the new technology.
Depending on their behavior, the researchers may decide to
re-tool the prototype, scrap the concept or move ahead in the
product’s development. According to this evolving process, the
prototype technologies at HomeLab will change frequently.
HomeLab is currently testing a number of technologies:
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DREAMSCREEN
The DreamScreen project studies how wall- and window-sized video and
audio will be used in the future to create immersive experiences.
Transforming for example windows into display surfaces will enable a
range of new applications and services, including true home theater
and replacement of real views bymore attractive virtual ones. Key
elements needed to create such experiences are very large displays,
directional sound, and simple, location aware interaction solutions.
To learn what people will want to do in the future when such
possibilities emerge, an interactive DreamScreen test set-up has
been created in HomeLab, over the full (9 m) width of it's living
room windows, with images, video, and directional sound. Intuitive
interaction solutions are being explored, using smart carpet
technologies to locate and identify users.
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INTERACTIVE MIRROR
The Interactive Mirror enhances a mirror with a display function,
while adding interactivity by sensing user input. The Interactive
Mirror demonstrates several application concepts for domestic and
professional use, supporting and enhancing our daily activities by
providing new possibilities. A set of applications specifically
developed for the bathroom enables you to check the latest weather
forecast and traffic information, examine your weight, try on new
hairstyles, and control ambient lighting. A new application called
“Double Vision” allows the mirror to act as a magnifying mirror and
show your back view. It also offers an intuitive user interface for
adjusting light settings that simulate different lighting
conditions, e.g. ‘Outdoor’, ‘Office’, etc. Professional domain
applications and interaction concepts are shown for retail
businesses and hairdressers salons.
To activate and control applications on the display mirror, two
interaction concepts have been developed: interaction with the
mirror frame and interaction in the mirror proximity. These concepts
combine the advantages of direct pointing and, at the same time, do
not require touching the mirror to avoid fingerprints.
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INTERACTIVE TOYS
Studying how Ambient Intelligence can be applied to toys, while
preserving their natural ease of use, may yield principles of user
interaction that can be applied elsewhere. Toy-related technology
also needs to be low-cost, setting it up for pervasive application
without the costs becoming prohibitive. One of the technologies
investigated is the emerging field of wireless sensor networks,
which enable new functions and interaction styles. In HomeLab two
toy applications are studied: StoryToy, an interactive storytelling
environment, and Splashball, a mixed reality ball game.
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iCAT
Personal robotics is an emerging category of consumer products
that we expect to play a major role in the connected home by
supporting everyday access to devices and functions. Personal
robotics can require research into appropriate applications,
perceived personality and the software architecture for autonomous
intelligent behavior. In HomeLab, a demo shows iCat as a helpful
assistant in the kitchen. It combines information about the user’s
calendar, weight and activity to give tips on what to eat and do,
taking into account personal preferences.
Click on the link below for more information:
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iCat
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Download high-resolution pictures
+ Pictures on HomeLab
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