Progress in various technologies - hardware, software
and artificial intelligence - brings the vision of
personal robotics closer. While much work is done on the
technology many open questions needs to be answered
about the social impact of having a personal robot in a
domestic environment. Philips Research is investigating
technical and social aspects of user-interface robots in
an 'Ambient Intelligence' environment, in which
technology is seamlessly integrated in your life.
Project Goal
Our goal is to stimulate Human-Robot Interaction
research by building a research community through
supporting a common hardware and software platform.
iCat
iCat is a research platform for studying human-robot
interaction topics. The robot is 38 cm tall and is
equipped with 13 servos that control different parts of
the face, such as the eyebrows, eyes, eyelids, mouth and
head position. With this setup iCat can generate many
different facial expressions - happy, surprise, angry,
sad - that are needed to create social human-robot
interaction dialogues.
A camera installed in iCat's head can be used for
different computer vision capabilities, such as
recognizing objects and faces. Each foot contains a
microphone to record sounds, perform speech recognition
and to determine the direction of the sound source. A
speaker and soundcard are installed to play sounds and
speech. Finally, touch sensors and multi-colour LEDs are
installed in the feet and ears to sense whether the user
touches the robot and to communicate further information
encoded by coloured light. For instance, the operation
mode of the iCat (e.g. sleeping, awake, busy, listening)
can be encoded by the colour of the LEDs in the ears.
Social Intelligence
Various user studies on social intelligence aspects of
user-interface robots have been performed in our test
facility HomeLab at Philips Research Eindhoven, the
Netherlands. HomeLab is a smart home concept with
various means to observe the behavior of users. During
some of our studies we investigated the perceived
personality of the iCat by letting users interact with
the iCat during a game setting (TicTacToe) or task
setting (programming a VCR). These studies show
measurable differences in effectiveness and enjoyability
of the tasks the users had to perform, depending on
iCat's personality.
Videos on iCat:
+ Katy as game buddy
+ Comparison between two characters