The ability to implement ‘ubiquitous computing’, a situation where
processing power is embedded into everything, is certain to arrive
within the next ten to fifteen years. When it does, Philips will be
able to fully realize its vision of Ambient Intelligence, using
technology that is embedded into the fabric of our surroundings to
create an environment that is sensitive and responsive to our
presence and sympathetic to our needs. In the meantime, Philips
Research is already exploiting key characteristics of Ambient
Intelligence to develop product concepts that will allow us to
experience some of the benefits much sooner than you may think.
These can be typified by the following characteristics:
+
Context Awareness
+
Personalized
+
Immersive
+
Adaptive
Context awareness
One of the key characteristics of devices in an Ambient Intelligence
environment is that they must know the context in which they are
being used. Screens, for example, become very general-purpose
devices, capable of displaying highquality video and graphics when
needed, or transforming themselves into transparent windows or
mirrors. To configure themselves correctly without user
intervention, they must know what they are being used for.
This context awareness is even more important in mobile devices
because the convergence of productivity tools with communication and
entertainment devices (for example: PDA, mobile phone and audio
jukebox combined) will make mobiles highly multifunctional. Yet the
ways in which these multi-functional devices respond must be very
different when we are sitting in a business meeting to when we are
walking through a shopping mall, and different again when we are
watching a movie at the cinema.
Because location is a valuable indicator of the context in which
mobile devices must operate, Philips Research is developing ways of
locating them to within a few metres, and feeding them with
information that is relevant to their environment. User interface,
connectivity and cost constraints mean that mobile users do not have
the luxury of being able to browse the Internet the way that PC
users do. As a result, the information that is made available to
them must be much more highly personalized and relevant to what they
are doing.
Philips Research’s CAMP (Context Aware Messaging Platform)
demonstrator uses Bluetooth shortrange wireless transmissions
between stationary ‘beacons’ and mobile devices to deliver
personalized context-driven information to users. Beacons and users
both emanate digital ‘auras’ that detail their interests and
offerings, and wherever these coincide meaningful information can be
exchanged.
For example, if you are attend a meeting with people that are not
familiar to you, a beacon in the room could relay their electronic
business cards to your mobile device so that you could readily
identify them. If you enter a shopping mall, a beacon could alert
you via your mobile that several of your friends are also there, and
even tell you which stores they are in. It could also alert you to
special offers on products that you are interested in buying.
The challenges in this work involve the development of conceptual
models for the mutual exchange of information, software platforms
that support this new communication paradigm in a
technology-independent way, and methods of ensuring privacy and
trust in the exchanged data. Philips Research also investigates the
type of profiles needed in different situations, for example, in
business or social environments, at home or on the move.
Personalized
This new class of mobile devices, typified by a 10-to-15-cm
full-colour screen, large amounts of non-volatile memory, wireless
connectivity and considerable media processing power, will soon
allow us to enjoy the same experiences we enjoy at home while we are
on the move, albeit on a smaller scale.
Such devices will be able to store and playback entire music
collections and several full-length movies, but they will also act
as an electronic repository for all those things we normally take
with us or collect while we are on our travels, such as money,
receipts, credit cards, business cards and photographs. The
distinction between PDA, mobile phone, audio jukebox and portable
DVD player will disappear as these functions converge in a single
device that also becomes an electronic wallet. And the development
of body-area networks will quickly consign this device permanently
to a clip on your belt, connected wirelessly to headsets and
ultra-slim pocket-size displays. It will be the one thing that you
take with you wherever you go and it will be a true reflection of
your own personality and identity.
Philips Research is also working in conjunction with sportswear
manufacturer Nike on an even more personal application for these
devices. By developing biosensors that can be built into clothing to
detect parameters such as heart rate, respiration rate and blood
oxygen levels, it will be possible to add personal fitness training
and healthcare-monitoring capabilities to your universal personal
infotainment companion.
This very high level of personalization and the ability to emanate a
digital aura that invites and enhances the opportunity for new
experiences are both key characteristics of Ambient Intelligence.
For mobile devices, however, they must be implemented in a way that
allows free interaction in the same way that people on the move make
acquaintances and share experiences in a largely spontaneous way.
The problem today is that many of the devices that are beginning to
show convergent functionality remain slaves to the PC, relying on it
for synchronization, content formatting and exchange. A major
research track for Philip Research is therefore to break this
master-slave relationship by developing peer-to-peer communication
mechanisms that mirror natural human interaction.
To facilitate meaningful interaction you need to know about
personalization, profiling, recommendation and content management as
well as the content that is being exchanged, and these are all areas
where Philips already has a significant IPR (Intellectual-Property
Rights) portfolio. However, to guarantee the interoperability needed
for free exchange, this IPR must be implemented within the framework
of open standards, which is why Philips is basing peer-to-peer
consumer product networking on open industry standards such as UPnP
(Universal Plug and Play).
Philips Research has developed a software stack around UPnP’s
Content Directory Service (a service that allows user-interface
devices to browse the content on servers and obtain detailed
information about individual content objects). Utilizing this, a
demonstrator has been produced in which a mobile audio/video jukebox
automatically sets itself up as a server to stream audio and video
to a WiFi-connected TV client as soon as you bring them within range
of each other.
Because of the multiplicity of formats in which content is still
created, peerto- peer connections such as this will require a
considerable amount of transcoding between formats, which may have
to be done on the client or the server. Although transcoding can be
performed by software on a computationally powerful enough
processor, this approach consumes far too much electrical energy to
be compatible with battery-powered mobile devices. In cooperation
with Philips’ Semiconductors division, Philips Research is therefore
developing hardware accelerators (co-processors) that can be
integrated into low-power, low-voltage system-on-chip solutions to
perform these transcoding functions.
Immersive
If one role of Ambient Intelligence is to make the delivery and
sharing of experiences much easier, another role is to enhance the
quality of the experience itself. And being ‘in the mood’ for
something goes a long way to making the experience truly enjoyable.
Mood, however, is not something that is created entirely within us.
It can also be invoked by our surroundings, in the form of lighting
levels, the colours and smells around us, the vibrations that we
feel and the sounds that we hear. For Ambient Intelligence to
heighten our experiences by reflecting or invoking our moods, it
must therefore be able to control our environment.
Enabling this mood control is the subject of Philips Research’s
Physical Mark-up Language (PML) project. In much the same way that
HTML (Hypertext Mark-up Language) informs web browsers about how web
pages should be rendered onto our computer screen, PML informs
physical objects in our surrounding how experiences should be
rendered into our rooms. Unlike HTML, however, which has the benefit
of only one or two web browsers to contend with, PML has to be
suitable for many different home situations, where the context for
the experience, for example the layout of the room, the ambient
conditions, the availability of equipment and the intentions of the
user, are dynamic and unclear to the author. As a result, it does
not define the rendering explicitly in the way that HTML defines the
point size of a font or the pixel size of a graphic. Instead, it
aims to define experiences in terms of the mood that should be
created, leaving ‘experience browsers’ to render the experience
using whatever PML-enabled devices exist in a particular
environment.
Adaptive
Context awareness, personalization and immersion are some of the
important steps towards Ambient Intelligence that are already
beginning to appear in consumer products. The next major challenge
for Philips Research is to add the ability for environments to
become highly adaptive – a characteristic that relates very much to
how people will interact with Ambient Intelligence. One of the main
themes of Philips Research’s current work is to make this
interaction more natural, by developing technologies that will allow
us to use modalities such as speech and gesture. However,
identifying who is speaking and recognizing what they are saying is
a highly complex task in a home environment. Two or more people may
be speaking at the same time, and they may be moving around while
doing so. Other sound sources may also be present, such as radio or
TV sets.
As a result, microphones will often be bombarded by sound, sometimes
receiving it directly but sometimes receiving it largely via
reflections from the walls of the room. Depending on the situation,
the algorithms needed to optimally condition the sound signal for
the speech recognizer will need to vary, and this will have to be
done dynamically as conditions change.
To overcome these problems, Philips Research is using beam-forming
microphone techniques that can focus on sound sources, together with
image recognition systems that can analyse lip movements to identify
and track individual speakers. The same image recognition system
will be used to experiment with video-chat links that automatically
identify speakers and capture their images irrespective of where
they are sitting.
By giving us the freedom to access content and to control our
environment in a natural and intuitive way, and by providing the
means to immerse ourselves in the resulting experiences and the
ability to create a real sense of community in a physically
fragmented world, Philips Research has already gone a long way to
making Ambient Intelligence a reality. In the process, it is gaining
a much greater understanding of what experiences, not technology,
mean to real people.
More
+ What is Ambient
Intelligence?
+ Some Ideas
+ Technology breakthroughs
+ Extensive
Background
+ Partnerships
+ Related
Literature
+ Other
Publications & Speeches